Artillery types

Guide to Artillery in Hell Freed

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  • The importance of artillery

Screaming from above as they turned the soldiers into bloody pieces, the artillery guns of hell loose are extremely effective and absolutely terrifying. These cannons can reach far and, in the right hands, can make or break a match..

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However, you can’t just jump on a field gun, fire a shot, and expect it to land on a target. In keeping with the game’s theme of realism, it’s actually quite complex and requires a bit of math. So to make being a long-range shooter a little easier and to help those shells land where you want them to, here’s a guide to artillery in Hell Let Loose.

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The importance of artillery

Before we dive too much into the technical side, it’s worth pointing out how important proper use of artillery can be in an average match of Warfare or Offensive in Hell Let Loose. These big guns can send shells almost across the map depending on the battlefield, and their blast radius is quite large.

Anything within their blast radius or in the immediate area of ​​an explosion is shredded or severely injured. So it’s quite effective if you can time a continuous bombardment with all three guns at headquarters. They can also provide smoke shells to cover friendly units, or if your fire crew is accurate, create a creeping explosive advance that continually pushes the other team back. With the distance between artillery pieces and the front lines, a well-guarded gun crew can completely devastate the enemy team and rack up high body counts without ever having to encounter them.

How to use artillery

Firing an artillery gun is a multi-step process and it may take a few minutes to figure it all out. First, the weapon must be laboriously loaded by someone in the loader position, or by the gunner if it is a one-man crew.. Then the weapon should be turned slowly in the direction of the shot and tilted appropriately.

These first steps are the easy part, what comes next, not so much. Now you need to determine the exact range in order to place your bullets in the right place and not among your allies. To do this, you must use the list of numbers that translates meters into mills when setting your gun to the correct elevation.. The game provides a rough estimate of which counters require which mill measurements, but there are also plenty of online artillery calculators that can get you an exact number if you want to be laser-accurate.


Artillery Calculators aren’t as hard as they look and there are plenty of walkthroughs from the online community to help you with the math if you’re having trouble.

Artillery tips

While it may seem a little intimidating, the Field Gun gets easier with practice and you’ll eventually be hitting entire squads and shredding armor with pinpoint accuracy from afar with ease. To make that transition from brave rookie to expert engineer a little smoother, here are some tips to keep in mind when sitting down with the gun crew at long range.

Listen to command chat

It really can’t be stressed enough if you’re going to use the artillery cannons, listen to the command chat. If you start shooting where and when you want, you will most likely hit your own troops.. Accidental friendly fire can seriously hamper the war effort.

Keeping an eye on the Command Chat or listening to what the Commander and Squad Leaders are saying about enemy positions will allow you to send shells where they are needed most. Quite often experienced Commander players will mark positions on the map or tell you directly where a barrage should go. Or where the largest group of troops are, or if you need to hold fire because there are friendly soldiers about to move into an area you are firing at. Pay attention to what is said if you want to be effective.

Stagger your rounds

When firing artillery shells, when you could be doing an endless barrage, a good trick is to stagger your rate of fire. Try to space a few seconds between shots and move the gun barrel from left to right very little. If done right, this should scatter your shells over a slightly wider area.

Hitting the same spot over and over again means the other team will simply avoid your towers, while making where they land unpredictable can absolutely devastate even the most experienced teams. Leaving holes can also lure soldiers out of hiding places as they’ll think you’re done, only for more shells to blast them into gooey chunks.. There’s a substantial delay between when you fire and a hit notification, and it increases the number of additional targets, so try to factor that into your spacing to maximize the unpredictable terror from above.

Remember to use smoke

Artillery guns have two types of cartridges, High Explosive and Smoke. Smoke shells cover a wider area than your standard smoke grenade and are great for saturating an area in covering fog. Whether it’s to help load troops or provide temporary cover for stranded friends.

A lot of artillery gunners forget to use it because it’s often more efficient to use HE shells all the time, but smoke can be extremely useful for communicating with your team. For example, it can be used to warn friendly troops to leave a particular area as it is marked for live ammunition.. Or to cover enemy armor in a blinding mist to allow your team to take them out or escape their range.

Two heads are better than one

There are two points in the artillery barrel. There is the shooter who raises the weapon, changes the type of shell and fires the cartridges. Then there is the loader which reloads the weapon and can change its horizontal aiming range by rotating the entire field gun.

You can solo artillery quite effectively if you can get the rhythm of switching between seats right to reload and fire. But having someone as a loader not only speeds up the number of rounds you can fire, it can also help find targets and get to a wider range faster than a solo shooter. A good tip is to ask the loader to call the next target location marked on the map and measure the mills. This speeds up target acquisition for the artillery piece.

Look at the map

The Hell Let Loose map is incredibly useful, especially for artillery teams. It shows a real-time display of friendly units and armor as well as team member notes on enemy troop or tank positions.

As a long-range devastator, you should have your eye on it constantly or the Hud’s tactical view option as often as possible, if not constantly. Not only are there target ratings, but if there’s a sudden push from the team that you’re unaware of, you can see where it’s heading. Which of course allows you to avoid the old friendly fire penalty you get if you accidentally bomb your friends.

Have someone watch

You may feel completely safe from the front lines at HQ, but you are extremely vulnerable. The view from inside the gun is incredibly limited and noisy. So it’s easy for someone to come right behind you without you knowing.

Such a distant attack may seem implausible, but often the enemy team will send a small strike force to deal with you. Recon squads are known to regularly go behind your lines to neutralize artillery teams as they are extremely vulnerable and it is an effective tactic. Having a protection unit to protect you can therefore make all the difference.

NEXT: Hell Let Loose: A Beginner’s Guide